Creating a full 2D storyboard can be very handy to prepare a 3D sequence. Thanks to StoryLiner it is a fast process, done in the same application and environment than the previz or 3D layout that will follow, and the transition to 3D shots is very smooth and natural in the workflow.

Storyboaring is done in StoryLiner with a very different approach than previz or editing.
Indeed, storyboard shots can be seen as entities with their own local time. They are not related to any action that could occur in the scene.
It is important to understand and masterize the specificities of this particular 2D pipeline to get the best of it and not to mix things up
all the concepts.

At the moment the best material to illustrate how a storyboard is done is the teaser of Ubisoft Shot Manager V2.0. Some tutorials are being recorded and should be available soon.

Read the following topics to get a better underdstanding of how the entities of StoryLiner intervene in the scene and UI:

See also: