StoryLiner has a HUGE list of features, and here are just some of them!
Keep in mind that some may belong to the Storyboard or Studio editions only, as shown in the Edition Differences.
Creation of shots from scene cameras and of sequences from those shots
Non-linear real-time editing and play of the sequences
Global and local time control over the action in the scene with the Retimer
Global control on camera video backgrounds
Global control on camera sound backgrounds
Overall strict control over the production technical requirements thanks to the “Project Settings”
Sequence storyboarding, Grease pencil sketching per shot
Independent batch rendering of images, shots, takes and sequences with Eevee, Cycle and custom playblast
Sequences export as Edit sheets in PDF files
See the progression of the rendering, interupt it at any time
Export edit lists with OpenTimelineIO for an edition outside Blender
Import edit lists from most editing application and update the edit of your scene
Use the layout that is the most suitable for the stage of your scenes
… and so much more!
See the list of How Tos.
StoryLiner is not compatible with camera binding. Indeed the Edit Play Mode overrides the standant play mode and has its own way of changing the viewport camera. Good news is this mode is far more powerfull than the camera binding approach :)
Use the convertion tools available in the Warning area of the add-on panel to convert the bound markers to shots.