Features Overview
StoryLiner has a HUGE list of features, and here are just some of them!
Keep in mind that some may belong to the Storyboard or Studio editions only, as shown in the Edition Differences.
Quick and easy creation of shots from scene cameras and of sequences from those shots
Non-linear editing and play of the sequences
Variations of the edits
Overall strict control over the production technical requirements thanks to the “Project Settings”
Animatic and Previz
Real-time visualization of the sequence edits
Hybrid edits mixing storyboard shots and shots using cameras from the scene
Easy drawing on any grease pencil objects in the scene
Global and local time control over the action in the scene with the Retimer
Global control on camera video backgrounds
Global control on camera sound backgrounds
Storyboarding
Sequence storyboarding, Grease pencil sketching per shot
Continuous drawing from shot to shot and to grease pencil objects in the scene
Generate a PDF storyboard at any stage of the project
Rendering shots and sequences
Independent batch rendering of images, shots, edits and sequences with Eevee, Cycle and custom playblast
Sequences export as Edit sheets in PDF files
See the progression of the rendering, interupt it at any time
Export edit lists with OpenTimelineIO for an edition outside Blender
Import edit lists from most editing application and update the edit of your scene
User Interface
Use the layout and tools that are the most suitable for the stage of your scenes
Compact, consistent and intuitive UI designed by a professional, for professionals
Carefully chosen tools key mapping to provide a fluid and efficiel workflow
Advanced functionalities based on keyboard modifiers
Tooltips and integrated Quick Help everywhere !!
… and so much more!
Discover the edition you need according to the :ref:`features it provides <edition_differences>`.
See the list of How Tos.
Limitations
Warning
StoryLiner is not compatible with camera binding. Indeed the Edit Play Mode overrides the standant play mode and has its own way of changing the viewport camera. Good news is this mode is far more powerfull than the camera binding approach :)
Use the convertion tools available in the Warning area of the add-on panel to convert the bound markers to shots.
Actions and NLA clips are not supported by the Retimer tool.
In some conditions the Autosave mode of Blender is not working anymore when StoryLiner is used. This is due to some operators internal conflicts on Blender side. Apparently it is a known issue and I couldn’t find a turnaround so far :/.