Sketch the Future: What’s Coming in StoryLiner V1.4
In this version the focus is set on the improvement of the Viewport Toolbar, the storyboarding workflow and the UI. This version introduces several tools dedicated to sketching and drawing.
— Currently in Alpha – Expected release mid Sept. 2025 —
Current available version is: StoryLiner V. 1.4.518 Alpha (September 05th, 2025)
If you own a Studio Edition license, the latest beta package is already available in your product page on SuperHive Market (formerly Blender Market).
Important notes
- This version is for Blender 4.3 up to 4.5. At the moment, and due to some deep changes along the way on the development of Blender, this version of StoryLiner is NOT compatible with Blender 5.0 Alpha.
- I’m highly looking for feedback. When you test the version, please share your thoughts and experience with me on the Spitfire Storyboards Discord – StoryLiner pre-release-testing channel or by sending me an e-mail.
💡💡💡 Same advice as usual when using StoryLiner: Watch the tooltips !!! 💡💡💡
Latest Changes
- V 1.4.518 a:
- UX Breaking change: When in Storyboard layout, manipulating a shot clip in the Shots Stack doesn’t automatically frame it in the Timeline editor anymore
- Full support of children for Storyboard Frames (copy, paste, drop to scene…)
- Improved again the Viewport Toolbar (added a tiny toolbar, refined the actions of the Camera Operators, improved the visual helpers)
- Crop tool refinements
- V 1.4.517 a:
- First usable version of Perspective Geo-Grid (as experimental feature)
- Added a Add New Grease Pencil Child Object tool to the storyboard frames
- V 1.4.515 a:
- Improved the tools of the Viewport Toolbar (visual helpers, secondary actions, tooltips, contextual display)
- Exposed the Crop tool
Viewport Toolbar
✨ Tip: As for any other controls in StoryLiner, closely watch the tooltips to discover the secondary actions they hold.
Toolbar Settings:
It is now easier to toggle the display of the Viewport Toolbar and its content. The toggle button has been moved more on the right side of the Timeline toolbar and is now associated to a Settings dialog box. As part of the exposed settings, it is now possible to specify in which viewport the toolbar should be displayed.
The Camera operators also have a new pan mode, so that you can choose if you prefer to move a camera relatively to the camera itself or to the scene, as well as options to invert the vertical mouse movement.
It is now also possible to prevent the helpers displayed during the use of the camera operators to appear on the camera view.

- It is now possible to hide all the toolbars except the specified one by doing a ctrl + click on the little arrow gizmos:

New tools and secondary actions
- A new Roll Rotation tool has been introduced to rotate the current view. A similar action has also been added to the Camera and the Storyboard Frame gizmos.
- 🎉 The Camera Lens operator now has a Compensated Zoom action. This makes this very common movement super easy to do on the fly in your stories!
Some other tools in the toolbar have been enhanced with more options or with visual guides appearing in the viewport when using them.
A Tiny Toolbar is now displayed at the top right side of the 3D View, containing some often used tools such as Maximize View and Lock View Rotation. This toolbar is visible even when the Viewport Toolbar is not, and its content can be customized from the Preferences panel.

To come:
- The display of some tools may change in the future to better match the context
- The order of the tools may slightly change too
- Documentation to be updated
The related documentation is here: Viewport Toolbar
Sketch
StoryLiner progressively integrates a sketching workflow and a set of drawing tools aiming at using the grease pencil at its best also for rough, mockups and possibly concept art.
The first released feature in that direction is a Crop tool.
Crop tool
*** Still experimental ***
The crop tool has been introduced to quickly define the area we would like to render. It then changes the output rendering resolution and possibly the aspect ratio.
Of course, inside an edit, all the shots have to have the same resolution. That’s why a new type of edit will be introduced soon in order to supports “drawings” (or shots with different resolutions) and then be able to batch-render them. Stay tuned 😉
Recently added:
- The crop height and width values are now displayed at the top of the viewport displaying the crop gizmo
To come:
- A way to preserve the ratio of the output resolution
- A kind of scale factor to provide a new ratio while preserving the width or height initial resolution
- Documentation to be updated
Perspective Geo-Grid
*** Still Experimental ***
At last, perspective helpers! This new feature provides perspective lines and vanishing points visual guidelines to assist you in drawing you storyboard frames and sketching complex objects or environments.
These perspective lines are physically correct: they are based on the camera point of view and will stay accurate even if the camera lens or the aspect ratio change. Their orientation can be relative to the world or given by any referenced object in the scene.
Turning on the feature and displaying the guidelines
The Perspective Geo-Grid panel is located in the n-Tabs of the View editor.
Just press the Display Geo-Grid button at the top to toggle the visibility of the lines in the current viewport.
To come:
- Persistence of the settings on storyboard frames
- Better integration to the storyboarding workflow
- Easier orientation control
- Add and remove lines at specified location
- Documentation and video tutorial
Full support of children for Storyboard Frames
The number of layers on a Storyboard Frame grease pencil object can increase quickly and make its content difficult to manage. It is then now possible to add a new grease pencil object directly attached to a storyboard frame so that it can contain a part of the drawing, such as a character for example.
Storyboard Frame children can now be copied from one shot to another or can be created by duplicating a selection of objects from the scene. They can also be dropped into the scene, as the Storyboard Frames do.
UX / UI
UX and storyboarding
When in Storyboard layout, manipulating a shot clip in the Shots Stack doesn’t automatically frame it in the Timeline editor anymore.
This behavior was one of the specificities of the Storyboard layout, but it has always been a source of confusion for the users.
Should you want to activate it again, go to the Preferences panel and follow these instructions:
Responsive design
In order to improve the usability of the various panels when they are used in a narrow way, the responsive design has been improved at various places, such as:
- in the Shots list, on the main panel, the Set Current Frame buttons are now a bit wider in order to make their use more comfortable.
- in the Storyboard Frame panel, the Current Layer and the Current Material Slot rows now have adaptive content.
Documentation
Documentation now covers:
- to come…
And bug fixes here and there…
Bug fixes
– Fixed interaction issues with Blender transform gismos when Shots Stack was activated due to issues with interactShotsStack_lanesOffset
See the full changelog here: StoryLiner Changelog