Upcoming features in StoryLiner V1.5

Published by WerwacK on

In this version the focus is set on the storyboarding workflow and the UI again, and in particular on the distinction between Camera Shot and Storyboard Shot.

Currently in Alpha

Current available version is: StoryLiner V. 1.5.3 (December 15th, 2025)

If you own a Studio Edition, the latest package is already available in your product page on SuperHive Market (formerly Blender Market). Follow these instructions for the installation.

Important notes


💡💡💡 Same advice as usual when using StoryLiner: Watch the tooltips !!! 💡💡💡


Latest Changes

  • V 1.5.3:
    • Added a What’s New menu item to quickly see the new features description
    • An Animation RC Toolbar is now available in the right-click menu on animated properties
    • Introduced a Collection Manager for better control over the collection gathering the cameras as well as for collections internally required by StoryLiner
    • Exposed default value for camera lens in Preferences and Project Settings
  • V 1.5.1:

To come

  • Use VEnv approach for external libraries
  • Vertical layout for PDF edit board

UX / UI

Quicky go to the most recent features list thanks to that new What’s New menu item!

Shot timings

The timings of a shot are now better exposed in every shot property panel. Just press on the icon preceding the panel title, a popup window will appear at provide a synthesis of the shot time values.

General behaviors and features

Collection manager for StoryLiner entities use

*** Important changes ***

StoryLiner needs to store some of the entities it creates in collections. That’s the case for new cameras as well as for the grease pencil objects used as Storyboard Frames on the shot cameras. Up to version 1.4, those collections were defined with hardcoded names, and it was limited because:

  • users could not define their own collection for the cameras;
  • the names for those collections were the same for each scene of the file, and in practice each collection name has to be unique in a Blender file.

It was then necessary to switch to a more robust implementation.
Note: This is a first implementation. Please share your feedback on Discord in order to improve it if required.

It is now possible to specify the default name of the collection you would like to use in the new scenes:

Once in a scene, from the main panel of StoryLiner, you will find a Collection Manager tool that will list the collections used by StoryLiner in that scene. The expected name of the collection is presented, followed by the collection that is used in practice. If no collection is assigned yet, one will be created with the expected name (plus a suffix if that name already exists for a collection in another scene for example) when an entity require it.

It is also possible to define a cameras collection name for your project thanks to the Project Settings.

Exposition of the default value for the camera field-of-view

The default camera lens can now be set in the Preferences of the add-on, as well as in the Projects Settings.

Storyboarding

  • Offset a shot of type “Storyboard Shot” in the Shots Stack now completely offset its content in time. It’s not just its children that are offset but also the camera itself (if animated) and all (ALL, not just its storyboard frame) its children.
    Reminder: the camera of a Storyboard Shot is not supposed to be part of the action, so it is not dependent on the timing of this action occurring in the scene, it should be possible to place it at any time.

Animation

Animation Right-Click Toolbar

Finding the keyframes of an animated property in the Dopesheet is sometimes tricky. Thanks to this new tool, it is possible to navigate from keyframe to keyframe for a given property, and to select then in order to frame them with the standard framing shortcut (“.” key) when in the Dopesheet editor.
To use it, just right-click on an object property in the Property panel.