Upcoming features in StoryLiner V1.5

Published by WerwacK on

In this version the focus is set on the storyboarding workflow and the UI again, and in particular on the distinction between Camera Shot and Storyboard Shot, on the use of camera background images and on the Edit Board settings.

Currently in Beta

Current available version is: StoryLiner V. 1.5.12 (February 2th, 2026)

If you own a Studio Edition, the latest package is already available in your product page on SuperHive Market (formerly Blender Market). Follow these instructions for the installation.

Important notes


💡💡💡 Same advice as usual when using StoryLiner: Watch the tooltips !!! 💡💡💡


Latest Changes

  • V 1.5.12:
  • V 1.5.10:
    • Easier installation, security increased!
      StoryLiner now uses its own Python virtual environment. The installation is now as simple as drag and dropping the add-on package into Blender and press Ok. Admin mode and Blender restart are not required anymore.
    • All the Camera Background image settings are now exposed in the Camera BG property panel of the selected shot. They are now animatable.
  • V 1.5.4:
  • V 1.5.3:
    • Added a What’s New menu item to quickly see the new features description
    • An Animation RC Toolbar is now available in the right-click menu on animated properties
    • Introduced a Collection Manager for better control over the collection gathering the cameras as well as for collections internally required by StoryLiner
    • Exposed default value for camera lens in Preferences and Project Settings
  • V 1.5.1:

UX / UI

Quicky go to the most recent features list thanks to that new What’s New menu item!

Shot timings

The timings of a shot are now better exposed in every shot property panel. Just press on the icon preceding the panel title, a popup window will appear at provide a synthesis of the shot time values.

Japanese layout for Edit Boards

In addition to the “classic” horizontal layout that we commonly use for storyboards, StoryLiner now has a “Japanese style” vertical layout preset.

Background / midground / foreground images in Stamp Info

In order to provide some framing and background images for sketches, Stamp Info received a new section allowing to insert images at 3 different places in the composited final image.

This is still an early feature. More controls will come soon.

Camera Backgrounds

Camera background images and videos can now be rendered

A great limitation of Blender is that the images or videos used as backgrounds in the viewports for the cameras cannot be rendered as part of the final image.
Well… those times are behind! Now, if a shot camera has a visible background, and if the Use Camera Background parameter is checked in the Render panel, then this media will be also rendered and composited to the final image!

When a real-time rendering engine such as Eevee or Benchwork is used, then camera backgrounds are rendered exactly as they look like in the viewport. When using Cycle or a software mode, some limitations may occur, such as the rendering of only the first background image.

Viewport Toolbar camera backgrounds tools

When manipulating a camera that has a background media, the Viewport Toolbar now displays a new set of tools (in green) to quickly and easily place and scale it. This becomes very handy when drawing over references.

Collection manager for StoryLiner entities usage

*** Important changes ***

StoryLiner needs to store some of the entities it creates in collections. That’s the case for new cameras as well as for the grease pencil objects used as Storyboard Frames on the shot cameras. Up to version 1.4, those collections were defined with hardcoded names, and it was limited because:

  • users could not define their own collection for the cameras;
  • the names for those collections were the same for each scene of the file, and in practice each collection name has to be unique in a Blender file.

It was then necessary to switch to a more robust implementation.
Note: This is a first implementation. Please share your feedback on Discord in order to improve it if required.

It is now possible to specify the default name of the collection you would like to use in the new scenes:

Once in a scene, from the main panel of StoryLiner, you will find a Collection Manager tool that will list the collections used by StoryLiner in that scene. The expected name of the collection is presented, followed by the collection that is used in practice. If no collection is assigned yet, one will be created with the expected name (plus a suffix if that name already exists for a collection in another scene for example) when an entity require it.

It is also possible to define a cameras collection name for your project thanks to the Project Settings.

Exposition of the default value for the camera field-of-view

The default camera lens can now be set in the Preferences of the add-on, as well as in the Projects Settings.

Storyboarding

  • Offset a shot of type “Storyboard Shot” in the Shots Stack now completely offset its content in time. It’s not just its children that are offset but also the camera itself (if animated) and all (ALL, not just its storyboard frame) its children.
    Reminder: the camera of a Storyboard Shot is not supposed to be part of the action, so it is not dependent on the timing of this action occurring in the scene, it should be possible to place it at any time.

Animation

Animation Right-Click Toolbar

Finding the keyframes of an animated property in the Dopesheet is sometimes tricky. Thanks to this new tool, it is possible to navigate from keyframe to keyframe for a given property, and to select then in order to frame them with the standard framing shortcut (“.” key) when in the Dopesheet editor.
To use it, just right-click on an object property in the Property panel.