Physically based rendering theory and resources



PBR theory explained

Physically Based Rendering Encyclopedia

A synthesis of most of the articles below:



PBR in practice

A very good example of PBR applied on a 3D asset with Marmoset: Realtime rendering with Marmoset Toolbag


Sebastien Lagarde



PBR theory and PBR practical guidelines:



Physically Based Shading at Disney:


IOR and Physically Based Values references

PBR in Unreal:

Many real materials IORs:


PBR Textures

Tools to create PBR textures

Substance Designer, Substance Painter:

NDo, DDo, 3DDo:


PBR texture libraries

Substance Database Online:




PBR Shader Calibration Scene for Unity 5.x:!/content/25422

Unity Calibration Charts: