I regularly work with Dream Corp, a team of 5 people with great skills in real-time rendering and graphics programming, to create unique VR experiences for the audience of big events..

Here is MLB, a project we did in 2015. The tracking system is a proprietary technology developped by the team, the rendering is powered by Unreal Engine 4.

 

  • DC_MLB-2015_007
  • DC_MLB-2015_013
  • DC_MLB-2015_014
  • DC_MLB-2015_021

 

Play Button

 

 

 

Residence

Experimentation date: March 2016 / Main software: Unreal 4

Residence is a set of tests and experiments we are doing to build a VR experience using electric engines driven by what the user is living.

 

Play Button

 

MLB 2015

Event date: May 2015 / Main software: Unreal 4

  • DC_MLB-2015_007
  • DC_MLB-2015_013
  • DC_MLB-2015_014
  • DC_MLB-2015_021

 

 

 

Link: http://stelloprod.com/portfolio/marlboro-fuse-experience/ (password: mlbfuse)

 

GFC

Event date: March 2015 / Main software: Unreal 4

 

Link: http://stelloprod.com/portfolio/oculus-tracking-gfc/

 

MLB 2014

Event date: Mid 2014 / Main software: Unity 4

 

Link: https://www.youtube.com/watch?v=ZKeb8P8H3XU&feature=youtu.be

 

Open Art

Event date: Begining of 2014 / Main software: Unity 4

 

Link: http://stelloprod.com/portfolio/open-art-oculus/